Once upon a time, on the nineteenth night of February 2017, I had fallen fast asleep on my sofa. An issue of Sonic the Comic lay strewn out upon my face, its pages fluttering up and down in the makeshift breeze as my body gently breathed in and out. A fireplace roared away in the corner of the room as the quiet ticking of the grandfather clock permeated the silence. Eventually, the two hands pointed upwards and the simple staccato beats transformed into a melodic chime. A strange magic seemed to fill the air…
LEGO and Sonic the Hedgehog. Now there’s two things we never thought we’d see officially put together in the same product. Sure, maybe it’s not as earth-shattering a crossover as the Mario & Sonic series (I mean, who’d have ever seen that one coming, and at the Olympic Games no less?!), but it’s just as mind-bogglingly unthinkable. But, then again, almost anything is possible in the crazy world of TT Games’ LEGO Dimensions. You know what’s even crazier though? This bonkers mash-up of blue blurs and bricks is arguably the best thing to come out of Sonic’s 25th anniversary celebrations this year.
It’s often the case that you find hidden classics late into a games console’s life cycle – but they don’t come an awful lot later than this.
At the end of 2015, three years after it had been superseded by the Wii U, the last game for Nintendo’s phenomenally successful Wii console hit the shelves. Except it didn’t. Well, it did and it didn’t. That’s the thing about Rodea The Sky Soldier – it’s got a long and complicated development history that’s intriguing and baffling in equal measure. In short, the game was originally designed for the Wii, but was finished just as the new system was launching so was held back in favour of newly developed Wii U and 3DS versions instead. Now, courtesy of the Limited Edition set (still just about available on Nintendo’s UK Online Store) you can get both the Wii and Wii U versions of the game in one exclusive package. But, the question is: after all this time, has the game actually been worth the wait?
2010 was an interesting time to be a Sonic fan. At the start of the year, the franchise was at one of its lowest points, with jokes about the Sonic Cycle being thrown around every which way following the downward spiral of quality in the games – Shadow the Hedgehog, Sonic 2006, Sonic and the Black Knight… even 2008’s Sonic Unleashed, the closest thing to a step in the right direction we’d seen, was critically panned and bogged down by poor design choices. Luckily, there seemed to be a shining ray of light on the horizon, one that the entire fanbase was clinging their hopes onto, something that promised to set the series back on track at last…
This past weekend I attended the Summer of Sonic 2016 convention at the ILEC Conference Centre in London, a day of celebrating all things Sonic the Hedgehog – organised by the fans, for the fans. This was actually my sixth time attending the convention over the years (out of a possible seven!), and though I missed out on the very first event in 2008, I’ve seen it grow from small and humble beginnings to becoming one of the community’s most prolific achievements. With Summer of Sonic’s “one more run” now over and fond memories left in the minds of many, I’d like to take a look back – not just to this year, but to all the years – to remember the good times that have always made it such an enjoyable fixture in the Sonic calendar.
Sonic the Hedgehog has turned 25 this year, and to celebrate this momentous occasion there’s a brand new game on the way – Sonic Mania! Initially announced at Sonic’s official birthday party at San Diego Comic Con, this upcoming title is a retro 2D side-scroller in the vein of the classic Mega Drive games, developed by programming whizz Christian Whitehead (the man responsible for the excellent Sonic CD remake – read my review here). I was fortunate enough to get some hands-on time with a demo version of the game at this weekend’s Summer of Sonic 2016 convention, and I’m very pleased to say that I’ve come away with hugely positive impressions.
Originally written in 2010 and 2012
Excerpt from my article for The Sonic Stadium regarding this exciting announcement!
What the brick?! We can’t believe it any more than you can, but it’s official – Sonic the Hedgehog will be making a surprise playable appearance in the block-buster toys-to-life game LEGO Dimensions!
Announced as part of the title’s E3 2016 trailer, Sonic is seen racing in at the very end of the video, grabbing a golden ring away from the hands of Lord of the Ring’s Gollum who had mistaken it for his precioussss… but we’re afraid there can only be one king of the ring around these parts! Gotta speed, keed!
Sonic joins famous franchises including Doctor Who, Back to the Future, Ghostbusters, The Simpsons, and Portal 2 for all manner of high octane thrills and spills in the ultimate LEGO crossover game. Other new franchises announced at E3 2016 include Harry Potter, Adventure Time, Mission Impossible, and even The A-Team… but I pity the fool who doesn’t want to play as Sonic!
It’s also worth mentioning that this isn’t the first time Sonic has starred in a title developed by TT Games, at least in its former guise as Traveller’s Tales. Can we expect to see some Sonic 3D Blast and Sonic R references in there somewhere, maybe…?
No details have been revealed yet regarding what form the content will take or when exactly it will be released, but we’re sure you’ll agree that this is certainly one heck of a way to get the 25th anniversary celebrations started!
To be continued…
Today marks the start of June, which means it’s finally the month of Sonic the Hedgehog’s 25th anniversary! Yes, everyone’s favourite speedy blue critter first raced onto SEGA consoles on 23rd June 1991, and while we’re still waiting for word of a new game to commemorate this landmark celebration, I’m going to take a look back at one of the most interesting games the series has ever offered up.
This year marks Sonic the Hedgehog’s 25th anniversary, and come April it’ll also be 4 years since I first started contributing to The Sonic Stadium as a staff writer under the alias of “Doctor MK”. While I’ve written a variety of articles for the site during my time there to date, including news articles and features, I thought now would be a good opportunity to look back on one of my favourite parts of the job – the eagerly anticipated TSS reviews. I’ve been lucky enough to write a fair few so far, and they’re always good fun to sink your teeth into, even when the game itself isn’t quite up to par. Which, given Sonic’s track record lately, is more often than might be hoped!
So then, what are we waiting for? Here are all my TSS reviews so far, in order of publication from most to least recent. Some of the presentation isn’t quite what it used to be following server issues on the site, but my original writing remains intact – enjoy!